plucky (3) glGetFramebufferAttachmentParameteriv.3G.gz

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NAME

       glGetFramebufferAttachmentParameteriv, glGetNamedFramebufferAttachmentParameteriv - retrieve information
       about attachments of a framebuffer object

C SPECIFICATION

       void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname,
                                                  GLint *params);

       void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname,
                                                       GLint *params);

PARAMETERS

       target
           Specifies the target to which the framebuffer object is bound for
           glGetFramebufferAttachmentParameteriv.

       framebuffer
           Specifies the name of the framebuffer object for glGetNamedFramebufferAttachmentParameteriv.

       attachment
           Specifies the attachment of the framebuffer object to query.

       pname
           Specifies the parameter of attachment to query.

       params
           Returns the value of parameter pname for attachment.

DESCRIPTION

       glGetFramebufferAttachmentParameteriv and glGetNamedFramebufferAttachmentParameteriv return parameters of
       attachments of a specified framebuffer object.

       For glGetFramebufferAttachmentParameteriv, the framebuffer object is that bound to target, which must be
       one of GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.  GL_FRAMEBUFFER is equivalent to
       GL_DRAW_FRAMEBUFFER. Buffers of default framebuffers may also be queried if bound to target.

       For glGetNamedFramebufferAttachmentParameteriv, framebuffer is the name of the framebuffer object. If
       framebuffer is zero, the default draw framebuffer is queried.

       If the specified framebuffer is a framebuffer object, attachment must be one of GL_DEPTH_ATTACHMENT,
       GL_STENCIL_ATTACHMENT GL_DEPTH_STENCIL_ATTACHMENT, or GL_COLOR_ATTACHMENTi, where i is between zero and
       the value of GL_MAX_COLOR_ATTACHMENTS minus one.

       If the specified framebuffer is a default framebuffer, target, attachment must be one of GL_FRONT_LEFT,
       GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_DEPTH or GL_STENCIL, identifying the corresponding
       buffer.

       If attachment is GL_DEPTH_STENCIL_ATTACHMENT, the same object must be bound to both the depth and stencil
       attachment points of the framebuffer object, and information about that object is returned.

       Upon successful return, if pname is GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain one
       of GL_NONE, GL_FRAMEBUFFER_DEFAULT, GL_TEXTURE, or GL_RENDERBUFFER, identifying the type of object which
       contains the attached image. Other values accepted for pname depend on the type of object, as described
       below.

       If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE, then either no framebuffer is bound to
       target; or a default framebuffer is queried, attachment is GL_DEPTH or GL_STENCIL, and the number of
       depth or stencil bits, respectively, is zero. In this case querying pname
       GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other queries will generate an error.

       If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is not GL_NONE, these queries apply to all other
       framebuffer types:

       •   If pname is GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
           GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
           GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE or GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, then params will
           contain the number of bits in the corresponding red, green, blue, alpha, depth, or stencil component
           of the specified attachment. If the requested component is not present in the attachment, or if no
           data storage or texture image has been specified for the attachment, then params will contain zero.

       •   If pname is GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, then params will contain the format of
           components of the specified attachment, one of GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
           GL_SIGNED_NORMALIZED, or GL_UNSIGNED_NORMALIZED for floating-point, signed integer, unsigned integer,
           signed normalized fixed-point, or unsigned normalized fixed-point components respectively. Only color
           buffers may have integer components. If no data storage or texture image has been specified for the
           attachment, then params will contain GL_NONE. This query cannot be performed for a combined
           depth+stencil attachment, since it does not have a single format.

       •   If pname is GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, then params will contain the encoding of
           components of the specified attachment, one of GL_LINEAR or GL_SRGB for linear or sRGB-encoded
           components, respectively. Only color buffer components may be sRGB-encoded; such components are
           treated as described in the OpenGL Specification. For a default framebuffer, color encoding is
           determined by the implementation. For framebuffer objects, components are sRGB-encoded if the
           internal format of a color attachment is one of the color-renderable SRGB formats. If the attachment
           is not a color attachment, or if no data storage or texture image has been specified for the
           attachment, then params will contain GL_LINEAR.

       If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_RENDERBUFFER, then

       •   If pname is GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, params will contain the name of the renderbuffer
           object which contains the attached image.

       If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_TEXTURE, then

       •   If pname is GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, then params will contain the name of the texture
           object which contains the attached image.

       •   If pname is GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, then params will contain the mipmap level of the
           texture object which contains the attached image.

       •   If pname is GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE and the value of
           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is the name of a cube map texture object, then params will
           contain the cube map face of the cubemap texture object which contains the attached image. Otherwise
           params will contain zero.

       •   If pname is GL_FRAMEBUFFER_ATTACHMENT_LAYERED, then params will contain GL_TRUE if an entire level of
           a three-dimensional texture, cube map texture, or one-or two-dimensional array texture is attached.
           Otherwise, params will contain GL_FALSE.

       •   If pname is GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; the value of
           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is the name of a three-dimensional, or a one- or
           two-dimensional array texture; and the value of GL_FRAMEBUFFER_ATTACHMENT_LAYERED is GL_FALSE, then
           params will contain the texture layer which contains the attached image. Otherwise params will
           contain zero.

NOTES

       The GL_FRAMEBUFFER_ATTACHMENT_LAYERED query is supported only if the GL version is 3.2 or greater.

ERRORS

       GL_INVALID_ENUM is generated by glGetFramebufferAttachmentParameteriv if target is not one of the
       accepted framebuffer targets.

       GL_INVALID_OPERATION is generated by glGetNamedFramebufferAttachmentParameteriv if framebuffer is not
       zero or the name of an existing framebuffer object.

       GL_INVALID_ENUM is generated if pname is not valid for the value of
       GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, as described above.

       GL_INVALID_OPERATION is generated if attachment is not one of the accepted framebuffer attachment points,
       as described above.

       GL_INVALID_OPERATION is generated if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE and
       pname is not GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME or GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.

       GL_INVALID_OPERATION is generated if attachment is GL_DEPTH_STENCIL_ATTACHMENT and different objects are
       bound to the depth and stencil attachment points of target.

       GL_INVALID_OPERATION is generated if attachment is GL_DEPTH_STENCIL_ATTACHMENT and pname is
       GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.

VERSION SUPPORT

       ┌───────────────────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                                           │                OpenGL Version                                         │
       ├───────────────────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                                          │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                                    │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                                       │     │     │     │     │     │     │     │     │     │     │     │     │
       ├───────────────────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glGetFramebufferAttachmentParameteriv      │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├───────────────────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glGetNamedFramebufferAttachmentParameteriv │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └───────────────────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glGenFramebuffers(), glBindFramebuffer() glGetFramebufferParameter()

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

       Copyright © 2010-2014 Khronos Group

[FIXME: source]                                    11/18/2024                           GLGETFRAMEBUFFERATTA(3G)