plucky (3) libxmp.3.gz

Provided by: libxmp-dev_4.6.1-2_amd64 bug

NAME

       libxmp - A tracker module player library

INTRODUCTION

       Libxmp  is  a  module  player  library  supporting  many  mainstream and obscure module formats including
       Protracker MOD, Scream Tracker III S3M and Impulse Tracker IT. Libxmp loads the module  and  renders  the
       sound  as  linear  PCM  samples in a buffer at rate and format specified by the user, one frame at a time
       (standard modules usually play at 50 frames per second).

       Possible applications for libxmp include stand-alone module players,  module  player  plugins  for  other
       players,  module  information  extractors,  background  music replayers for games and other applications,
       module-to-mp3 renderers, etc.

   ConceptsPlayer context: Most libxmp functions require a handle that identifies the module player context.  Each
         context is independent and multiple contexts can be defined simultaneously.

       • Sequence:  Each  group  of positions in the order list that loops over itself, also known as "subsong".
         Most modules have only one sequence, but some modules,  especially  modules  used  in  games  can  have
         multiple sequences. "Hidden patterns" outside the main song are also listed as extra sequences, certain
         module authors such as Skaven commonly place extra patterns at the end of the module.

       • State: [Added in libxmp 4.2] The player can be in one of three possible states:  unloaded,  loaded,  or
         playing. The player is in unloaded state after context creation, changing to other states when a module
         is loaded or played.

       • External  sample  mixer:  [Added  in  libxmp  4.2]  Special  sound  channels  can  be  reserved   using
         xmp_start_smix()  to play module instruments or external samples. This is useful when libxmp is used to
         provide background music to games or other applications where sound effects can be played  in  response
         to events or user actions

       • Amiga  mixer:  [Added  in libxmp 4.4] Certain formats may use special mixers modeled after the original
         hardware used to play the format, providing more realistic sound at the expense of CPU usage. Currently
         Amiga  formats  such as Protracker can use a mixer modeled after the Amiga 500, with or without the led
         filter.

   A simple example
       This example loads a module, plays it at 44.1kHz and writes it to a raw sound file:

          #include <stdio.h>
          #include <stdlib.h>
          #include <xmp.h>

          int main(int argc, char **argv)
          {
              xmp_context c;
              struct xmp_frame_info mi;
              FILE *f;

              /* The output raw file */
              f = fopen("out.raw", "wb");
              if (f == NULL) {
                  fprintf(stderr, "can't open output file\n");
                  exit(EXIT_FAILURE);
              }

              /* Create the player context */
              c = xmp_create_context();

              /* Load our module */
              if (xmp_load_module(c, argv[1]) != 0) {
                  fprintf(stderr, "can't load module\n");
                  exit(EXIT_FAILURE);
              }

              /* Play the module */
              xmp_start_player(c, 44100, 0);
              while (xmp_play_frame(c) == 0) {
                  xmp_get_frame_info(c, &mi);

                  if (mi.loop_count > 0)    /* exit before looping */
                      break;

                  fwrite(mi.buffer, mi.buffer_size, 1, f);  /* write audio data */
              }
              xmp_end_player(c);
              xmp_release_module(c);        /* unload module */
              xmp_free_context(c);          /* destroy the player context */

              fclose(f);

              exit(EXIT_SUCCESS);
          }

       A player context can load and play a single module at a time. Multiple contexts can be defined if needed.

       Use xmp_test_module() to check if the file is a valid module and retrieve the module name and  type.  Use
       xmp_load_module()  to  load  the  module  to memory. These two calls return 0 on success or <0 in case of
       error. Error codes are:

          -XMP_ERROR_INTERNAL   /* Internal error */
          -XMP_ERROR_FORMAT     /* Unsupported module format */
          -XMP_ERROR_LOAD       /* Error loading file */
          -XMP_ERROR_DEPACK     /* Error depacking file */
          -XMP_ERROR_SYSTEM     /* System error */
          -XMP_ERROR_STATE      /* Incorrect player state */

       If a system error occurs, the specific error is set in errno.

       Parameters to xmp_start_player() are the sampling rate (up to 48kHz) and a bitmapped integer holding  one
       or more of the following mixer flags:

          XMP_MIX_8BIT          /* Mix to 8-bit instead of 16 */
          XMP_MIX_UNSIGNED      /* Mix to unsigned samples */
          XMP_MIX_MONO          /* Mix to mono instead of stereo */
          XMP_MIX_NEAREST       /* Mix using nearest neighbor interpolation */
          XMP_MIX_NOFILTER      /* Disable lowpass filter */

       After  xmp_start_player()  is  called,  each  call  to  xmp_play_frame() will render an audio frame. Call
       xmp_get_frame_info() to retrieve the buffer address and size. xmp_play_frame() returns 0 on success or -1
       if replay should stop.

       Use xmp_end_player(), xmp_release_module() and xmp_free_context() to release memory and end replay.

   SDL example
       To  use  libxmp with SDL, just provide a callback function that renders module data. The module will play
       when SDL_PauseAudio(0) is called:

          #include <SDL/SDL.h>
          #include <xmp.h>

          static void fill_audio(void *udata, unsigned char *stream, int len)
          {
              xmp_play_buffer(udata, stream, len, 0);
          }

          int sound_init(xmp_context ctx, int sampling_rate, int channels)
          {
              SDL_AudioSpec a;

              a.freq = sampling_rate;
              a.format = (AUDIO_S16);
              a.channels = channels;
              a.samples = 2048;
              a.callback = fill_audio;
              a.userdata = ctx;

              if (SDL_OpenAudio(&a, NULL) < 0) {
                      fprintf(stderr, "%s\n", SDL_GetError());
                      return -1;
              }
          }

          int main(int argc, char **argv)
          {
              xmp_context ctx;

              if ((ctx = xmp_create_context()) == NULL)
                      return 1;

              sound_init(ctx, 44100, 2);
              xmp_load_module(ctx, argv[1]);
              xmp_start_player(ctx, 44100, 0);

              SDL_PauseAudio(0);

              sleep(10); /* Do something important here */

              SDL_PauseAudio(1);

              xmp_end_player(ctx);
              xmp_release_module(ctx);
              xmp_free_context(ctx);

              SDL_CloseAudio();
              return 0;
          }

       SDL callbacks run in a separate thread, so don't forget to protect sections that manipulate  module  data
       with SDL_LockAudio() and SDL_UnlockAudio().

API REFERENCE

   Version and player information
   const char *xmp_version
          A string containing the library version, such as "4.0.0".

   const unsigned int xmp_vercode
          The library version encoded in a integer value. Bits 23-16 contain the major version number, bits 15-8
          contain the minor version number, and bits 7-0 contain the release number.

   int xmp_syserrno()
          [Added in libxmp 4.5]  Use to retrieve errno if you received -XMP_ERROR_SYSTEM from  an  xmp  function
          call. Useful if either libxmp or its client is statically linked to libc.

          Returns: System errno.

   const char *const *xmp_get_format_list()
          Query the list of supported module formats.

          Returns:
                 a  NULL-terminated  read-only  array  of  strings  containing the names of all supported module
                 formats.

   Context creation
   xmp_context xmp_create_context()
          Create a new player context and return an opaque handle to be used  in  subsequent  accesses  to  this
          context.

          Returns:
                 the player context handle.

   void xmp_free_context(xmp_context c)
          Destroy a player context previously created using xmp_create_context().

          Parameters:

                 c      the player context handle.

   Module loading
   int xmp_test_module(char *path, struct xmp_test_info *test_info)
          Test  if  a  file  is a valid module. Testing a file does not affect the current player context or any
          currently loaded module.

          Parameters:

                 path   pathname of the module to test.

                 test_info
                        NULL, or a pointer to a structure used to retrieve the module title and  format  if  the
                        file is a valid module.  struct xmp_test_info is defined as:

                            struct xmp_test_info {
                                char name[XMP_NAME_SIZE];      /* Module title */
                                char type[XMP_NAME_SIZE];      /* Module format */
                            };

          Returns:
                 0  if the file is a valid module, or a negative error code in case of error. Error codes can be
                 -XMP_ERROR_FORMAT in case of an unrecognized file format,  -XMP_ERROR_DEPACK  if  the  file  is
                 compressed  and  uncompression failed, or -XMP_ERROR_SYSTEM in case of system error (the system
                 error code is set in errno).

   int xmp_test_module_from_memory(const void *mem, long size, struct xmp_test_info *test_info)
          [Added in libxmp 4.5] Test if a memory buffer is a valid module. Testing memory does  not  affect  the
          current player context or any currently loaded module.

          Parameters:

                 mem    a  pointer  to the module file image in memory. Multi-file modules or compressed modules
                        can't be tested in memory.

                 size   the size of the module.

                 test_info
                        NULL, or a pointer to a structure used to retrieve the module title and  format  if  the
                        memory buffer is a valid module.  struct xmp_test_info is defined as:

                            struct xmp_test_info {
                                char name[XMP_NAME_SIZE];      /* Module title */
                                char type[XMP_NAME_SIZE];      /* Module format */
                            };

          Returns:
                 0  if  the  memory  buffer  is a valid module, or a negative error code in case of error. Error
                 codes can be -XMP_ERROR_FORMAT in case of an unrecognized file format or  -XMP_ERROR_SYSTEM  in
                 case of system error (the system error code is set in errno).

   int xmp_test_module_from_file(FILE *f, struct xmp_test_info *test_info)
          [Added  in  libxmp  4.5]  Test  if a module from a stream is a valid module.  Testing streams does not
          affect the current player context or any currently loaded module.

          Parameters:

                 f      the file stream. Compressed modules that need an external depacker can't be tested  from
                        a  file  stream.  On return, the stream position is undefined. Caller is responsible for
                        closing the file stream.

                 test_info
                        NULL, or a pointer to a structure used to retrieve the module title and  format  if  the
                        memory buffer is a valid module.  struct xmp_test_info is defined as:

                            struct xmp_test_info {
                                char name[XMP_NAME_SIZE];      /* Module title */
                                char type[XMP_NAME_SIZE];      /* Module format */
                            };

          Returns:
                 0  if  the stream is a valid module, or a negative error code in case of error. Error codes can
                 be -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_DEPACK if the stream is
                 compressed  and  uncompression failed, or -XMP_ERROR_SYSTEM in case of system error (the system
                 error code is set in errno).

   int  xmp_test_module_from_callbacks(void  *priv,  struct  xmp_callbacks   callbacks,   struct   xmp_test_info
       *test_info)
          [Added  in libxmp 4.5] Test if a module from a custom stream is a valid module. Testing custom streams
          does not affect the current player context or any currently loaded module.

          Parameters:

                 priv   pointer to the custom stream. Multi-file modules or compressed modules can't  be  tested
                        using this function.  This should not be NULL.

                 callbacks
                        struct specifying stream callbacks for the custom stream.  These callbacks should behave
                        as close to fread/fseek/ftell/fclose as possible,  and  seek_func  must  be  capable  of
                        seeking  to  SEEK_END.   The  close_func  is  optional,  but all other functions must be
                        provided.  If a close_func is provided, the stream  will  be  closed  once  testing  has
                        finished or upon returning an error code.  struct xmp_callbacks is defined as:

                            struct xmp_callbacks {
                                unsigned long (*read_func)(void *dest, unsigned long len,
                                                           unsigned long nmemb, void *priv);
                                int           (*seek_func)(void *priv, long offset, int whence);
                                long          (*tell_func)(void *priv);
                                int           (*close_func)(void *priv);
                            };

                 test_info
                        NULL,  or  a  pointer to a structure used to retrieve the module title and format if the
                        memory buffer is a valid module.

                        struct xmp_test_info is defined as:

                            struct xmp_test_info {
                                char name[XMP_NAME_SIZE];      /* Module title */
                                char type[XMP_NAME_SIZE];      /* Module format */
                            };

          Returns:
                 0 if the custom stream is a valid module, or a negative error code  in  case  of  error.  Error
                 codes  can  be -XMP_ERROR_FORMAT in case of an unrecognized file format or -XMP_ERROR_SYSTEM in
                 case of system error (the system error code is set in errno).

   int xmp_load_module(xmp_context c, char *path)
          Load a module into the specified player context. (Certain player flags, such as XMP_PLAYER_SMPCTL  and
          XMP_PLAYER_DEFPAN, must be set before loading the module, see xmp_set_player() for more information.)

          Parameters:

                 c      the player context handle.

                 path   pathname of the module to load.

          Returns:
                 0   if  successful,  or  a  negative  error  code  in  case  of  error.   Error  codes  can  be
                 -XMP_ERROR_FORMAT in case of an unrecognized file format,  -XMP_ERROR_DEPACK  if  the  file  is
                 compressed  and uncompression failed, -XMP_ERROR_LOAD if the file format was recognized but the
                 file loading failed, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set
                 in errno).

   int xmp_load_module_from_memory(xmp_context c, const void *mem, long size)
          [Added in libxmp 4.2] Load a module from memory into the specified player context.

          Parameters:

                 c      the player context handle.

                 mem    a  pointer  to the module file image in memory. Multi-file modules or compressed modules
                        can't be loaded from memory.

                 size   the size of the module.

          Returns:
                 0  if  successful,  or  a  negative  error  code  in  case  of  error.   Error  codes  can   be
                 -XMP_ERROR_FORMAT  in  case  of an unrecognized file format, -XMP_ERROR_LOAD if the file format
                 was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in case of system  error  (the
                 system error code is set in errno).

   int xmp_load_module_from_file(xmp_context c, FILE *f, long size)
          [Added in libxmp 4.3] Load a module from a stream into the specified player context.

          Parameters:

                 c      the player context handle.

                 f      the file stream. On return, the stream position is undefined.  Caller is responsible for
                        closing the file stream.

                 size   the size of the module (ignored.)

          Returns:
                 0  if  successful,  or  a  negative  error  code  in  case  of  error.   Error  codes  can   be
                 -XMP_ERROR_FORMAT  in  case  of an unrecognized file format, -XMP_ERROR_LOAD if the file format
                 was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in case of system  error  (the
                 system error code is set in errno).

   int xmp_load_module_from_callbacks(xmp_context c, void *priv, struct xmp_callbacks callbacks)
          [Added in libxmp 4.5] Load a module from a custom stream into the specified player context.

          Parameters:

                 c      the player context handle.

                 priv   pointer  to  the custom stream. Multi-file modules or compressed modules can't be loaded
                        using this function.  This should not be NULL.

                 callbacks
                        struct specifying stream callbacks for the custom stream.  These callbacks should behave
                        as  close  to  fread/fseek/ftell/fclose  as  possible,  and seek_func must be capable of
                        seeking to SEEK_END.  The close_func is  optional,  but  all  other  functions  must  be
                        provided.   If  a  close_func  is  provided,  the stream will be closed once loading has
                        finished or upon returning an error code.  struct xmp_callbacks is defined as:

                            struct xmp_callbacks {
                                unsigned long (*read_func)(void *dest, unsigned long len,
                                                           unsigned long nmemb, void *priv);
                                int           (*seek_func)(void *priv, long offset, int whence);
                                long          (*tell_func)(void *priv);
                                int           (*close_func)(void *priv);
                            };

          Returns:
                 0  if  successful,  or  a  negative  error  code  in  case  of  error.   Error  codes  can   be
                 -XMP_ERROR_FORMAT  in  case  of an unrecognized file format, -XMP_ERROR_LOAD if the file format
                 was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in case of system  error  (the
                 system error code is set in errno).

   void xmp_release_module(xmp_context c)
          Release memory allocated by a module from the specified player context.

          Parameters:

                 c      the player context handle.

   void xmp_scan_module(xmp_context c)
          Scan   the   loaded   module  for  sequences  and  timing.  Scanning  is  automatically  performed  by
          xmp_load_module() and this function should be called only if xmp_set_player() is used to change player
          timing (with parameter XMP_PLAYER_VBLANK) in libxmp 4.0.2 or older.

          Parameters:

                 c      the player context handle.

   void xmp_get_module_info(xmp_context c, struct xmp_module_info *info)
          Retrieve current module data.

          Parameters:

                 c      the player context handle.

                 info   pointer  to  structure containing the module data.  struct xmp_module_info is defined as
                        follows:

                            struct xmp_module_info {
                                unsigned char md5[16];          /* MD5 message digest */
                                int vol_base;                   /* Volume scale */
                                struct xmp_module *mod;         /* Pointer to module data */
                                char *comment;                  /* Comment text, if any */
                                int num_sequences;              /* Number of valid sequences */
                                struct xmp_sequence *seq_data;  /* Pointer to sequence data */
                            };

                        Detailed module data is exposed in the mod field:

                            struct xmp_module {
                                char name[XMP_NAME_SIZE];       /* Module title */
                                char type[XMP_NAME_SIZE];       /* Module format */
                                int pat;                        /* Number of patterns */
                                int trk;                        /* Number of tracks */
                                int chn;                        /* Tracks per pattern */
                                int ins;                        /* Number of instruments */
                                int smp;                        /* Number of samples */
                                int spd;                        /* Initial speed */
                                int bpm;                        /* Initial BPM */
                                int len;                        /* Module length in patterns */
                                int rst;                        /* Restart position */
                                int gvl;                        /* Global volume */

                                struct xmp_pattern **xxp;       /* Patterns */
                                struct xmp_track **xxt;         /* Tracks */
                                struct xmp_instrument *xxi;     /* Instruments */
                                struct xmp_sample *xxs;         /* Samples */
                                struct xmp_channel xxc[64];     /* Channel info */
                                unsigned char xxo[XMP_MAX_MOD_LENGTH];  /* Orders */
                            };

                        See the header file for more information about pattern and instrument data.

   Module playing
   int xmp_start_player(xmp_context c, int rate, int format)
          Start playing the currently loaded module.

          Parameters:

                 c      the player context handle.

                 rate   the sampling rate to use, in Hz (typically 44100).  Valid  values  range  from  8kHz  to
                        48kHz.

                 flags  bitmapped configurable player flags, one or more of the following:

                            XMP_FORMAT_8BIT         /* Mix to 8-bit instead of 16 */
                            XMP_FORMAT_UNSIGNED     /* Mix to unsigned samples */
                            XMP_FORMAT_MONO         /* Mix to mono instead of stereo */

          Returns:
                 0   if  successful,  or  a  negative  error  code  in  case  of  error.   Error  codes  can  be
                 -XMP_ERROR_INTERNAL in case of a internal player error, -XMP_ERROR_INVALID if the sampling rate
                 is  invalid,  or  -XMP_ERROR_SYSTEM  in  case  of system error (the system error code is set in
                 errno).

   int xmp_play_frame(xmp_context c)
          Play one frame of the module. Modules usually play at 50 frames per second.  Use  xmp_get_frame_info()
          to retrieve the buffer containing audio data.

          Parameters:

                 c      the player context handle.

          Returns:
                 0 if successful, -XMP_END if the module ended or was stopped, or -XMP_ERROR_STATE if the player
                 is not in playing state.

   int xmp_play_buffer(xmp_context c, void *buffer, int size, int loop)
          [Added in libxmp 4.1] Fill the buffer with PCM data up to the specified size. This  is  a  convenience
          function  that  calls  xmp_play_frame()  internally  to fill the user-supplied buffer. Don't call both
          xmp_play_frame() and xmp_play_buffer() in the same replay loop.  If you don't need equally sized  data
          chunks,  xmp_play_frame() may result in better performance. Also note that silence is added at the end
          of a buffer if the module ends and no loop is to be performed.

          Parameters:

                 c      the player context handle.

                 buffer the buffer to fill with PCM data, or NULL to reset the internal state.

                 size   the buffer size in bytes.

                 loop   stop replay when the loop counter reaches the specified value,  or  0  to  disable  loop
                        checking.

          Returns:
                 0  if  successful,  -XMP_END  if  module  was  stopped  or  the  loop  counter  was reached, or
                 -XMP_ERROR_STATE if the player is not in playing state.

   void xmp_get_frame_info(xmp_context c, struct xmp_frame_info *info)
          Retrieve the current frame data.

          Parameters:

                 c      the player context handle.

                 info   pointer to structure containing current frame data.  struct xmp_frame_info is defined as
                        follows:

                            struct xmp_frame_info {           /* Current frame information */
                                int pos;            /* Current position */
                                int pattern;        /* Current pattern */
                                int row;            /* Current row in pattern */
                                int num_rows;       /* Number of rows in current pattern */
                                int frame;          /* Current frame */
                                int speed;          /* Current replay speed */
                                int bpm;            /* Current bpm */
                                int time;           /* Current module time in ms */
                                int total_time;     /* Estimated replay time in ms*/
                                int frame_time;     /* Frame replay time in us */
                                void *buffer;       /* Pointer to sound buffer */
                                int buffer_size;    /* Used buffer size */
                                int total_size;     /* Total buffer size */
                                int volume;         /* Current master volume */
                                int loop_count;     /* Loop counter */
                                int virt_channels;  /* Number of virtual channels */
                                int virt_used;      /* Used virtual channels */
                                int sequence;       /* Current sequence */

                                struct xmp_channel_info {     /* Current channel information */
                                    unsigned int period;      /* Sample period */
                                    unsigned int position;    /* Sample position */
                                    short pitchbend;          /* Linear bend from base note*/
                                    unsigned char note;       /* Current base note number */
                                    unsigned char instrument; /* Current instrument number */
                                    unsigned char sample;     /* Current sample number */
                                    unsigned char volume;     /* Current volume */
                                    unsigned char pan;        /* Current stereo pan */
                                    unsigned char reserved;   /* Reserved */
                                    struct xmp_event event;   /* Current track event */
                                } channel_info[XMP_MAX_CHANNELS];
                            };

                        This  function  should  be  used to retrieve sound buffer data after xmp_play_frame() is
                        called. Fields buffer and buffer_size contain the pointer to the sound buffer  PCM  data
                        and its size. The buffer size will be no larger than XMP_MAX_FRAMESIZE.

   void xmp_end_player(xmp_context c)
          End module replay and release player memory.

          Parameters:

                 c      the player context handle.

   Player control
   int xmp_next_position(xmp_context c)
          Skip replay to the start of the next position.

          Parameters:

                 c      the player context handle.

          Returns:
                 The new position index, or -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_prev_position(xmp_context c)
          Skip replay to the start of the previous position.

          Parameters:

                 c      the player context handle.

          Returns:
                 The new position index, or -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_set_position(xmp_context c, int pos)
          Skip replay to the start of the given position.

          Parameters:

                 c      the player context handle.

                 pos    the position index to set.

          Returns:
                 The  new  position index, -XMP_ERROR_INVALID of the new position is invalid or -XMP_ERROR_STATE
                 if the player is not in playing state.

   int xmp_set_row(xmp_context c, int row)
          [Added in libxmp 4.5] Skip replay to the given row.

          Parameters:

                 c      the player context handle.

                 row    the row to set.

          Returns:
                 The new row, -XMP_ERROR_INVALID if the new row is invalid or -XMP_ERROR_STATE if the player  is
                 not in playing state.

   int xmp_set_tempo_factor(xmp_context c, double val)
          [Added in libxmp 4.5] Modify the replay tempo multiplier.

          Parameters:

                 c      the player context handle.

                 val    the new multiplier.

          Returns:
                 0  on  success, -1 if value is invalid, or -XMP_ERROR_STATE if the player is not in the playing
                 state.

   void xmp_stop_module(xmp_context c)
          Stop the currently playing module.

          Parameters:

                 c      the player context handle.

   void xmp_restart_module(xmp_context c)
          Restart the currently playing module.

          Parameters:

                 c      the player context handle.

   int xmp_seek_time(xmp_context c, int time)
          Skip replay to the specified time.

          Parameters:

                 c      the player context handle.

                 time   time to seek in milliseconds.

          Returns:
                 The new position index, or -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_channel_mute(xmp_context c, int chn, int status)
          Mute or unmute the specified channel.

          Parameters:

                 c      the player context handle.

                 chn    the channel to mute or unmute.

                 status 0 to mute channel, 1 to unmute, 2 the inverse of the current channel status,  or  -1  to
                        query the current channel status.

          Returns:
                 The previous channel status, or -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_channel_vol(xmp_context c, int chn, int vol)
          Set or retrieve the volume of the specified channel.

          Parameters:

                 c      the player context handle.

                 chn    the channel to set or get volume.

                 vol    a value from 0-100 to set the channel volume, or -1 to retrieve the current volume.

          Returns:
                 The previous channel volume, or -XMP_ERROR_STATE if the player is not in playing state.

   void xmp_inject_event(xmp_context c, int chn, struct xmp_event *event)
          Dynamically insert a new event into a playing module.

          Parameters:

                 c      the player context handle.

                 chn    the channel to insert the new event.

                 event  the event to insert.  struct xmp_event is defined as:

                            struct xmp_event {
                                unsigned char note;   /* Note number (0 means no note) */
                                unsigned char ins;    /* Patch number */
                                unsigned char vol;    /* Volume (0 to basevol) */
                                unsigned char fxt;    /* Effect type */
                                unsigned char fxp;    /* Effect parameter */
                                unsigned char f2t;    /* Secondary effect type */
                                unsigned char f2p;    /* Secondary effect parameter */
                                unsigned char _flag;  /* Internal (reserved) flags */
                            };

   Player parameter setting
   int xmp_set_instrument_path(xmp_context c, char *path)
          Set  the  path  to  retrieve external instruments or samples. Used by some formats (such as Protracker
          song files, ST2 song files, and MED2)  to  read  sample  files  from  a  different  directory  in  the
          filesystem.

          Parameters:

                 c      the player context handle.

                 path   the  path to retrieve instrument files.  A value of NULL will unset the instrument path.
                        Prior to 4.6.1, this function crashes when path is NULL.

          Returns:
                 0 if the instrument path was correctly set, or -XMP_ERROR_SYSTEM in case of error  (the  system
                 error code is set in errno).

   int xmp_get_player(xmp_context c, int param)
          Retrieve current value of the specified player parameter.

          Parameters:

                 c      the player context handle.

                 param  player parameter to get.  Valid parameters are:

                            XMP_PLAYER_AMP         /* Amplification factor */
                            XMP_PLAYER_MIX         /* Stereo mixing */
                            XMP_PLAYER_INTERP      /* Interpolation type */
                            XMP_PLAYER_DSP         /* DSP effect flags */
                            XMP_PLAYER_FLAGS       /* Player flags */
                            XMP_PLAYER_CFLAGS      /* Player flags for current module*/
                            XMP_PLAYER_SMPCTL      /* Control sample loading */
                            XMP_PLAYER_VOLUME      /* Player master volume */
                            XMP_PLAYER_STATE       /* Current player state (read only) */
                            XMP_PLAYER_SMIX_VOLUME /* SMIX Volume */
                            XMP_PLAYER_DEFPAN      /* Default pan separation */
                            XMP_PLAYER_MODE        /* Player personality */
                            XMP_PLAYER_MIXER_TYPE  /* Current mixer (read only) */
                            XMP_PLAYER_VOICES      /* Maximum number of mixer voices */

                        Valid states are:

                            XMP_STATE_UNLOADED     /* Context created */
                            XMP_STATE_LOADED       /* Module loaded */
                            XMP_STATE_PLAYING      /* Module playing */

                        Valid mixer types are:

                            XMP_MIXER_STANDARD      /* Standard mixer */
                            XMP_MIXER_A500          /* Amiga 500 */
                            XMP_MIXER_A500F         /* Amiga 500 with led filter */

                        See xmp_set_player for the rest of valid values for each parameter.

          Returns:
                 The  parameter  value,  or  -XMP_ERROR_STATE  if  the parameter is not XMP_PLAYER_STATE and the
                 player is not in playing state.

   int xmp_set_player(xmp_context c, int param, int val)
          Set player parameter with the specified value.

          Parameters:

                 param  player parameter to set.  Valid parameters are:

                            XMP_PLAYER_AMP         /* Amplification factor */
                            XMP_PLAYER_MIX         /* Stereo mixing */
                            XMP_PLAYER_INTERP      /* Interpolation type */
                            XMP_PLAYER_DSP         /* DSP effect flags */
                            XMP_PLAYER_FLAGS       /* Player flags */
                            XMP_PLAYER_CFLAGS      /* Player flags for current module*/
                            XMP_PLAYER_SMPCTL      /* Control sample loading */
                            XMP_PLAYER_VOLUME      /* Player master volume */
                            XMP_PLAYER_SMIX_VOLUME /* SMIX Volume */
                            XMP_PLAYER_DEFPAN      /* Default pan separation */
                            XMP_PLAYER_MODE        /* Player personality */
                            XMP_PLAYER_VOICES      /* Maximum number of mixer voices */

                 val    the value to set. Valid values depend on the parameter being set.

                 Valid values:

                 • Amplification factor: ranges from 0 to 3. Default value is 1.

                 • Stereo mixing: percentual left/right channel separation.  Default is 70.

                 • Interpolation type: can be one of the following values:

                       XMP_INTERP_NEAREST  /* Nearest neighbor */
                       XMP_INTERP_LINEAR   /* Linear (default) */
                       XMP_INTERP_SPLINE   /* Cubic spline */

                 • DSP effects flags: enable or disable DSP effects. Valid effects are:

                       XMP_DSP_LOWPASS     /* Lowpass filter effect */
                       XMP_DSP_ALL         /* All effects */

                 • Player flags: tweakable player parameters. Valid flags are:

                       XMP_FLAGS_VBLANK    /* Use vblank timing */
                       XMP_FLAGS_FX9BUG    /* Emulate Protracker 2.x FX9 bug */
                       XMP_FLAGS_FIXLOOP   /* Make sample loop value / 2 */
                       XMP_FLAGS_A500      /* Use Paula mixer in Amiga modules */

                 • [Added in libxmp 4.1] Player flags for current module: same flags as above but after applying
                   module-specific quirks (if any).

                 • [Added in libxmp 4.1] Sample control: Valid values are:

                       XMP_SMPCTL_SKIP     /* Don't load samples */

                 • Disabling  sample  loading when loading a module allows allows computation of module duration
                   without decompressing and loading large sample data, and is useful when duration  information
                   is needed for a module that won't be played immediately.

                 • [Added  in  libxmp  4.2]  Player volumes: Set the player master volume or the external sample
                   mixer master volume. Valid values are 0 to 100.

                 • [Added in libxmp 4.3] Default pan separation: percentual left/right pan separation in formats
                   with only left and right channels. Default is 100%.

              • [Added in libxmp 4.4] Player personality: The player can be forced to emulate a specific tracker
                in cases where the module relies on a format quirk and tracker detection fails. Valid modes are:

                   XMP_MODE_AUTO         /* Autodetect mode (default) */
                   XMP_MODE_MOD          /* Play as a generic MOD player */
                   XMP_MODE_NOISETRACKER /* Play using Noisetracker quirks */
                   XMP_MODE_PROTRACKER   /* Play using Protracker 1/2 quirks */
                   XMP_MODE_S3M          /* Play as a generic S3M player */
                   XMP_MODE_ST3          /* Play using ST3 bug emulation */
                   XMP_MODE_ST3GUS       /* Play using ST3+GUS quirks */
                   XMP_MODE_XM           /* Play as a generic XM player */
                   XMP_MODE_FT2          /* Play using FT2 bug emulation */
                   XMP_MODE_IT           /* Play using IT quirks */
                   XMP_MODE_ITSMP        /* Play using IT sample mode quirks */

                By default, formats similar to S3M such as PTM or IMF will  use  S3M  replayer  (without  Scream
                Tracker  3  quirks/bug emulation), and formats similar to XM such as RTM and MDL will use the XM
                replayer (without             FT2 quirks/bug emulation).

                Multichannel MOD files will use the XM replayer, and Scream Tracker 3 MOD  files  will  use  S3M
                replayer  with  ST3  quirks.  S3M  files will use the most appropriate replayer according to the
                tracker used to create the file, and enable Scream Tracker 3 quirks and  bugs  only  if  created
                using  ST3.  XM files will be played with FT2 bugs and quirks only if created using Fast Tracker
                II.

                Modules created with OpenMPT will be played with all bugs and quirks of the original trackers.

              • [Added in libxmp 4.4] Maximum number of mixer voices: the maximum  number  of  virtual  channels
                that  can  be  used  to  play  the  module.  If set too high, modules with voice leaks can cause
                excessive CPU usage.  Default is 128.

          Returns:
                 0 if parameter was correctly set, -XMP_ERROR_INVALID if parameter or  values  are  out  of  the
                 valid ranges, or -XMP_ERROR_STATE if the player is not in playing state.

EXTERNAL SAMPLE MIXER API

       Libxmp  4.2  includes a mini-API that can be used to add sound effects to games and similar applications,
       provided that you have a low latency sound system. It allows module instruments or external sample  files
       in WAV format to be played in response to arbitrary events.

   Example
       This example using SDL loads a module and a sound sample, plays the module as background music, and plays
       the sample when a key is pressed:

          #include <SDL/SDL.h>
          #include <xmp.h>

          static void fill_audio(void *udata, unsigned char *stream, int len)
          {
              xmp_play_buffer(udata, stream, len, 0);
          }

          int sound_init(xmp_context ctx, int sampling_rate, int channels)
          {
              SDL_AudioSpec a;

              a.freq = sampling_rate;
              a.format = (AUDIO_S16);
              a.channels = channels;
              a.samples = 2048;
              a.callback = fill_audio;
              a.userdata = ctx;

              if (SDL_OpenAudio(&a, NULL) < 0) {
                      fprintf(stderr, "%s\n", SDL_GetError());
                      return -1;
              }
          }

          int video_init()
          {
              if (SDL_Init(SDL_INIT_VIDEO) < 0) {
                  fprintf(stderr, "%s\n", SDL_GetError());
                  return -1;
              }
              if (SDL_SetVideoMode(640, 480, 8, 0) == NULL) {
                  fprintf(stderr, "%s\n", SDL_GetError());
                  return -1;
              }
              atexit(SDL_Quit);
          }

          int main(int argc, char **argv)
          {
              SDL_Event event;
              xmp_context ctx;

              if ((ctx = xmp_create_context()) == NULL)
                      return 1;

              video_init();
              sound_init(ctx, 44100, 2);

              xmp_start_smix(ctx, 1, 1);
              xmp_smix_load_sample(ctx, 0, "blip.wav");

              xmp_load_module(ctx, "music.mod");
              xmp_start_player(ctx, 44100, 0);
              xmp_set_player(ctx, XMP_PLAYER_VOLUME, 40);

              SDL_PauseAudio(0);

              while (1) {
                  if (SDL_WaitEvent(&event)) {
                      if (event.type == SDL_KEYDOWN) {
                          if (event.key.keysym.sym == SDLK_ESCAPE)
                              break;
                          xmp_smix_play_sample(ctx, 0, 60, 64, 0);
                      }
                  }
              }

              SDL_PauseAudio(1);

              xmp_end_player(ctx);
              xmp_release_module(ctx);
              xmp_end_smix(ctx);
              xmp_free_context(ctx);

              SDL_CloseAudio();
              return 0;
          }

   SMIX API reference
   int xmp_start_smix(xmp_context c, int nch, int nsmp)
          Initialize the external sample mixer subsystem with the given number of reserved channels and samples.

          Parameters:

                 c      the player context handle.

                 nch    number of reserved sound mixer channels (1 to 64).

                 nsmp   number of external samples.

          Returns:
                 0 if the external sample mixer system was correctly initialized, -XMP_ERROR_INVALID in case  of
                 invalid   parameters,   -XMP_ERROR_STATE  if  the  player  is  already  in  playing  state,  or
                 -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).

   int xmp_smix_play_instrument(xmp_context c, int ins, int note, int vol, int chn)
          Play a note using an instrument from the currently loaded module in one of the  reserved  sound  mixer
          channels.

          Parameters:

                 c      the player context handle.

                 ins    the instrument to play.

                 note   the note number to play (60 = middle C).

                 vol    the volume to use (range: 0 to the maximum volume value used by the current module).

                 chn    the reserved channel to use to play the instrument.

          Returns:
                 0  if the instrument was correctly played, -XMP_ERROR_INVALID in case of invalid parameters, or
                 -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_smix_play_sample(xmp_context c, int ins, int vol, int chn)
          Play an external sample file in one of the  reserved  sound  channels.   The  sample  must  have  been
          previously loaded using xmp_smix_load_sample().

          Parameters:

                 c      the player context handle.

                 ins    the sample to play.

                 vol    the volume to use (0 to the maximum volume value used by the current module.

                 chn    the reserved channel to use to play the sample.

          Returns:
                 0  if  the  sample  was  correctly played, -XMP_ERROR_INVALID in case of invalid parameters, or
                 -XMP_ERROR_STATE if the player is not in playing state.

   int xmp_smix_channel_pan(xmp_context c, int chn, int pan)
          Set the reserved channel pan value.

          Parameters:

                 c      the player context handle.

                 chn    the reserved channel number.

                 pan    the pan value to set (0 to 255).

          Returns:
                 0 if the pan value was set, or -XMP_ERROR_INVALID if parameters are invalid.

   int xmp_smix_load_sample(xmp_context c, int num, char *path)
          Load a sound sample from a file. Samples should be in mono WAV (RIFF) format.

          Parameters:

                 c      the player context handle.

                 num    the slot number of the external sample to load.

                 path   pathname of the file to load.

          Returns:
                 0 if the sample was correctly loaded, -XMP_ERROR_INVALID if the sample slot number  is  invalid
                 (not  reserved using xmp_start_smix()), -XMP_ERROR_FORMAT if the file format is unsupported, or
                 -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).

   int xmp_smix_release_sample(xmp_context c, int num)
          Release memory allocated by an external sample in the specified player context.

          Parameters:

                 c      the player context handle.

                 num    the sample slot number to release.

          Returns:
                 0 if memory was correctly released, or -XMP_ERROR_INVALID if the sample slot number is invalid.

   void xmp_end_smix(xmp_context c)
          Deinitialize and resease memory used by the external sample mixer subsystem.

          Parameters:

                 c      the player context handle.

AUTHOR

       Claudio Matsuoka and Hipolito Carraro Jr.