Provided by: sopwith_2.7.0-1_amd64 bug

NAME

       sopwith.cfg - configuration file for SDL Sopwith

DESCRIPTION

       sopwith.cfg  is the configuration file for sopwith(6).  The settings stored in sopwith.cfg
       are usually modified in-game via the options menu.

       sopwith.cfg is normally  stored  in  the  user's  home  directory,  as  ~/.local/share/SDL
       Sopwith/default.cfg.  The  path  can  be  overridden  using  the XDG_DATA_HOME environment
       variable (see the XDG Base Directory Specification).

FILE FORMAT

       The file is a plain-text file, consisting of a list of  configuration  options  and  their
       values, separated by whitespace.  Each option is stored on a separate line.

       For example:

              integer_value                1
              integer_value2               1

       Lines  beginning  with "#" are interpreted as comments and will be ignored.  Invalid lines
       or comments in the file will generate a warning, but will otherwise be ignored.

       Some options are used for keyboard key  bindings;  these  are  stored  as  integer  values
       containing  the  keyboard  scan  code  of the key to be bound to.  Boolean values are also
       stored as integers, with a value of zero usually indicating "false" and a  non-zero  value
       indicating "true".

CONFIGURATION VARIABLES

       vid_fullscreen
              If 1, the game runs full screen rather than in a window. By default this is 0.

       conf_solidground
              If  1, display the ground as a solid white block, reproducing the visual appearance
              of "Sopwith 1". If 0, the ground is displayed as a  line,  reproducing  the  visual
              appearance of "Sopwith 2". By default this is 0.

       conf_video_palette
              Video palette to use for display. Valid values are 0 (CGA 1), 1 (CGA 2), 2 (CGA 3),
              3 (Mono Amber), 4 (Mono Green), 5 (Mono Grey), 6 (Tosh LCD 1), 7 (Tosh  LCD  2),  8
              (Tosh LCD 3), 9 (IBM LCD), 10 (Tandy LCD), 11 (Gas Plasma) or 12 (Atari).

       conf_hudsplats
              If  1, "splats" are shown on the screen when the plane takes damage: splatted birds
              are shown on the screen after a bird strike; windscreen "cracks" are shown  if  the
              plane is hit by bullets, and the whole screen turns magenta after flying through an
              ox.  This feature was added by the original  author  of  Sopwith  in  the  "Network
              Edition" release.  By default this is 0.

       conf_wounded
              If  1, planes can take a single unit of damage without crashing. Your plane becomes
              slower to turn when wounded.  This feature was added  by  the  original  author  of
              Sopwith in the "Network Edition" release.  By default this is 0.

       conf_animals
              If  1,  oxen and birds appear in the game. These were added in "Sopwith 2" but were
              not present in the original "Sopwith 1".  By default this is 1.

       conf_harrykeys
              If 1, the key_pullup and key_pulldown controls turn  your  plane  relative  to  the
              screen,  rather  than  your  plane.  It  is  a  common  point of confusion that the
              direction of turning appears to "reverse"  when  the  plane  is  flipped  /  flying
              towards the left.  By default this is 0.

       conf_big_explosions
              If  1,  oil  tanks  produce  a  huge  explosion when destroyed. This reproduces the
              behavior found in both "Sopwith 1" and  "Sopwith  2",  but  the  magnitude  of  the
              explosion  was  dialed  back  significantly  in the "Network Edition" release.  The
              default is 1.

       conf_medals
              If 1, medals are sometimes awarded to the player on return to  base.  Some  details
              can  be  found  in  the  "MEDALS" section of sopwith(6). The medals do not have any
              effect on gameplay.  By default this is 1.

KEY BINDINGS

       The following settings determine the in-game controls. These are  keyboard  scancodes,  so
       the  key  binding  does  not change with keyboard layout. However, the name for the key as
       shown in the in-game options menu should match the current keyboard  layout.   The  values
       for these settings are scancodes from the USB standard for HID devices:

       ⟨https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf⟩

       key_accelerate
              Key to accelerate the plane. Default is "X" on a US layout keyboard.

       key_decelerate
              Key  to  decelerate  the plane. Decelerating too much may cause the plane to stall.
              Default is "Z" on a US layout keyboard.

       key_pullup
              Key to pull up (aim the plane towards the sky). Default  is  ","  on  a  US  layout
              keyboard. Note that conf_harrykeys may change the behavior of this key binding.

       key_pulldown
              Key  to  pull down (aim the plane towards the ground. Default is "/" on a US layout
              keyboard.  Note that conf_harrykeys may change the behavior of this key binding.

       key_flip
              Key to flip the plane upside down. Default is "." on a US layout keyboard.

       key_fire
              Key to fire the machine gun. Default on a US layout keyboard is the spacebar.

       key_dropbomb
              Key to drop a bomb. Default is "B" on a US layout keyboard.

       key_home
              Key to autopilot the plane home to base. Default is "H" on a US layout keyboard.

HIDDEN SETTINGS

       The following are "hidden settings": they cannot be edited in-game via the  options  menu,
       and editing the configuration file is the only way to change them.

       snd_tinnyfilter
              If  1,  a filter is applied to the sound output so that it sounds more like a tinny
              PC speaker that's inside a metal PC case. By default this is 1.

       conf_missiles
              Enable missiles and starbursts (flares). This is  a  feature  that  was  originally
              added  by  the  author  of  Sopwith  in the "Network Edition" release, but has been
              hidden as it significantly changes the gameplay in  a  way  that  doesn't  fit  the
              game's theme and also isn't particularly fun.

       key_missile
              Fire  missile,  if  conf_missiles  is  enabled.  Default  key is "V" on a US layout
              keyboard.

       key_starburst
              Launch starburst (flare) if conf_missiles is enabled. Default key is "C"  on  a  US
              layout keyboard.

SEE ALSO

       sopwith(6)

                                                                                   sopwith.cfg(5)