Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_AddTimer - Call a callback function at a future time.
SYNOPSIS
#include <SDL3/SDL_timer.h>
SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata);
DESCRIPTION
The callback function is passed the current timer interval and the user supplied parameter from the
SDL_AddTimer() call and should return the next timer interval. If the value returned from the callback is
0, the timer is canceled and will be removed.
The callback is run on a separate thread, and for short timeouts can potentially be called before this
function returns.
Timers take into account the amount of time it took to execute the callback. For example, if the callback
took 250 ms to execute and returned 1000 (ms), the timer would only wait another 750 ms before its next
iteration.
Timing may be inexact due to OS scheduling. Be sure to note the current time with SDL_GetTicksNS() or
SDL_GetPerformanceCounter() in case your callback needs to adjust for variances.
FUNCTION PARAMETERS
interval
the timer delay, in milliseconds, passed to callback.
callback
the SDL_TimerCallback function to call when the specified interval elapses.
userdata
a pointer that is passed to callback.
RETURN VALUE
Returns a timer ID or 0 on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_AddTimerNS(3), SDL_RemoveTimer(3)
Simple Directmedia Layer SDL 3.2.20 SDL_AddTimer(3)