Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_BindGPUComputeStorageTextures - Binds storage textures as readonly for use on the compute pipeline.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUComputeStorageTextures(
SDL_GPUComputePass *compute_pass,
Uint32 first_slot,
SDL_GPUTexture *const *storage_textures,
Uint32 num_bindings);
DESCRIPTION
These textures must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
FUNCTION PARAMETERS
compute_pass
a compute pass handle.
first_slot
the compute storage texture slot to begin binding from.
storage_textures
an array of storage textures.
num_bindings
the number of storage textures to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUShader(3)
Simple Directmedia Layer SDL 3.2.20 SDL_BindGPUComputeStorageTextures(3)