Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_BindGPUVertexStorageBuffers - Binds storage buffers for use on the vertex shader.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       void SDL_BindGPUVertexStorageBuffers(
           SDL_GPURenderPass *render_pass,
           Uint32 first_slot,
           SDL_GPUBuffer *const *storage_buffers,
           Uint32 num_bindings);

DESCRIPTION

       These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ.

       Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

FUNCTION PARAMETERS

       render_pass
              a render pass handle.

       first_slot
              the vertex storage buffer slot to begin binding from.

       storage_buffers
              an array of buffers.

       num_bindings
              the number of buffers to bind from the array.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUShader(3)

Simple Directmedia Layer                           SDL 3.2.20                 SDL_BindGPUVertexStorageBuffers(3)