Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_BindGPUVertexStorageTextures - Binds storage textures for use on the vertex shader.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUVertexStorageTextures(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,
SDL_GPUTexture *const *storage_textures,
Uint32 num_bindings);
DESCRIPTION
These textures must have been created with SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
FUNCTION PARAMETERS
render_pass
a render pass handle.
first_slot
the vertex storage texture slot to begin binding from.
storage_textures
an array of storage textures.
num_bindings
the number of storage texture to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUShader(3)
Simple Directmedia Layer SDL 3.2.20 SDL_BindGPUVertexStorageTextures(3)