Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_BlitSurfaceTiledWithScale - Perform a scaled and tiled blit to a destination surface, which may be of
       a different format.

SYNOPSIS

       #include <SDL3/SDL_surface.h>

       bool SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);

DESCRIPTION

       The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect.

FUNCTION PARAMETERS

       src    the SDL_Surface structure to be copied from.

       srcrect
              the  SDL_Rect  structure  representing  the  rectangle  to  be  copied, or NULL to copy the entire
              surface.

       scale  the scale used to transform srcrect into the destination rectangle, e.g. a 32x32  texture  with  a
              scale of 2 would fill 64x64 tiles.

       scaleMode
              scale algorithm to be used.

       dst    the SDL_Surface structure that is the blit target.

       dstrect
              the  SDL_Rect  structure  representing the target rectangle in the destination surface, or NULL to
              fill the entire surface.

RETURN VALUE

       for more information.

THREAD SAFETY

       Only one thread should be using the src and dst surfaces at any given time.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_BlitSurface(3)

Simple Directmedia Layer                           SDL 3.2.20                   SDL_BlitSurfaceTiledWithScale(3)