Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_ConvertSurface - Copy an existing surface to a new surface of the specified format.
SYNOPSIS
#include <SDL3/SDL_surface.h>
SDL_Surface * SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);
DESCRIPTION
This function is used to optimize images for faster repeat blitting. This is accomplished by converting
the original and storing the result as a new surface. The new, optimized surface can then be used as the
source for future blits, making them faster.
If you are converting to an indexed surface and want to map colors to a palette, you can use
SDL_ConvertSurfaceAndColorspace() instead.
If the original surface has alternate images, the new surface will have a reference to them as well.
FUNCTION PARAMETERS
surface
the existing SDL_Surface structure to convert.
format the new pixel format.
RETURN VALUE
Returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more
information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_ConvertSurfaceAndColorspace(3), SDL_DestroySurface(3)
Simple Directmedia Layer SDL 3.2.20 SDL_ConvertSurface(3)