Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_ConvertSurface - Copy an existing surface to a new surface of the specified format.

SYNOPSIS

       #include <SDL3/SDL_surface.h>

       SDL_Surface * SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);

DESCRIPTION

       This  function  is used to optimize images for faster repeat blitting. This is accomplished by converting
       the original and storing the result as a new surface. The new, optimized surface can then be used as  the
       source for future blits, making them faster.

       If  you  are  converting  to  an  indexed  surface  and  want  to  map  colors  to a palette, you can use
       SDL_ConvertSurfaceAndColorspace() instead.

       If the original surface has alternate images, the new surface will have a reference to them as well.

FUNCTION PARAMETERS

       surface
              the existing SDL_Surface structure to convert.

       format the new pixel format.

RETURN VALUE

       Returns the new SDL_Surface structure that is created or NULL on failure; call  SDL_GetError()  for  more
       information.

THREAD SAFETY

       This function is not thread safe.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_ConvertSurfaceAndColorspace(3), SDL_DestroySurface(3)

Simple Directmedia Layer                           SDL 3.2.20                              SDL_ConvertSurface(3)