Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_CreateThreadWithProperties - Create a new thread with with the specified properties.
SYNOPSIS
#include <SDL3/SDL_thread.h>
SDL_Thread * SDL_CreateThreadWithProperties(SDL_PropertiesID props);
DESCRIPTION
These are the supported properties:
• SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER: an SDL_ThreadFunction value that will be called at the
start of the new thread's life. Required.
• SDL_PROP_THREAD_CREATE_NAME_STRING: the name of the new thread, which might be available to debuggers.
Optional, defaults to NULL.
• SDL_PROP_THREAD_CREATE_USERDATA_POINTER: an arbitrary app-defined pointer, which is passed to the entry
function on the new thread, as its only parameter. Optional, defaults to NULL.
• SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER: the size, in bytes, of the new thread's stack. Optional,
defaults to 0 (system-defined default).
SDL makes an attempt to report SDL_PROP_THREAD_CREATE_NAME_STRING to the system, so that debuggers can
display it. Not all platforms support this.
Thread naming is a little complicated: Most systems have very small limits for the string length (Haiku
has 32 bytes, Linux currently has 16, Visual C++ 6.0 has _nine_!), and possibly other arbitrary rules.
You'll have to see what happens with your system's debugger. The name should be UTF-8 (but using the
naming limits of C identifiers is a better bet). There are no requirements for thread naming conventions,
so long as the string is null-terminated UTF-8, but these guidelines are helpful in choosing a name:
https://stackoverflow.com/questions/149932/naming-conventions-for-threads
If a system imposes requirements, SDL will try to munge the string for it (truncate, etc), but the
original string contents will be available from SDL_GetThreadName().
The size (in bytes) of the new stack can be specified with SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER. Zero
means "use the system default" which might be wildly different between platforms. x86 Linux generally
defaults to eight megabytes, an embedded device might be a few kilobytes instead. You generally need to
specify a stack that is a multiple of the system's page size (in many cases, this is 4 kilobytes, but
check your system documentation).
Note that this "function" is actually a macro that calls an internal function with two extra parameters
not listed here; they are hidden through preprocessor macros and are needed to support various C runtimes
at the point of the function call. Language bindings that aren't using the C headers will need to deal
with this.
The actual symbol in SDL is SDL_CreateThreadWithPropertiesRuntime, so there is no symbol clash, but
trying to load an SDL shared library and look for "SDL_CreateThreadWithProperties" will fail.
Usually, apps should just call this function the same way on every platform and let the macros hide the
details.
FUNCTION PARAMETERS
props the properties to use.
RETURN VALUE
Returns an opaque pointer to the new thread object on success, NULL if the new thread could not be
created; call SDL_GetError() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateThread(3), SDL_WaitThread(3)
Simple Directmedia Layer SDL 3.2.20 SDL_CreateThreadWithProperties(3)