Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_DestroyAudioStream - Free an audio stream.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       void SDL_DestroyAudioStream(SDL_AudioStream *stream);

DESCRIPTION

       This  will  release  all  allocated  data,  including  any audio that is still queued. You do not need to
       manually clear the stream first.

       If this stream was bound to an audio device, it is unbound during this call. If this stream  was  created
       with SDL_OpenAudioDeviceStream, the audio device that was opened alongside this stream's creation will be
       closed, too.

FUNCTION PARAMETERS

       stream the audio stream to destroy.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateAudioStream(3)

Simple Directmedia Layer                           SDL 3.2.20                          SDL_DestroyAudioStream(3)