Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_DestroyGPUDevice - Destroys a GPU context previously returned by SDL_CreateGPUDevice.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_DestroyGPUDevice(SDL_GPUDevice *device);
FUNCTION PARAMETERS
device a GPU Context to destroy.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUDevice(3)
Simple Directmedia Layer SDL 3.2.20 SDL_DestroyGPUDevice(3)