Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_DispatchGPUComputeIndirect - Dispatches compute work with parameters set from a buffer.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       void SDL_DispatchGPUComputeIndirect(
           SDL_GPUComputePass *compute_pass,
           SDL_GPUBuffer *buffer,
           Uint32 offset);

DESCRIPTION

       The  buffer  layout  should  match  the layout of SDL_GPUIndirectDispatchCommand.  You must not call this
       function before binding a compute pipeline.

       A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and the dispatches write  to  the
       same  resource  region  as each other, there is no guarantee of which order the writes will occur. If the
       write order matters, you MUST end the compute pass and begin another one.

FUNCTION PARAMETERS

       compute_pass
              a compute pass handle.

       buffer a buffer containing dispatch parameters.

       offset the offset to start reading from the dispatch buffer.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                  SDL_DispatchGPUComputeIndirect(3)