Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_DrawGPUIndexedPrimitivesIndirect - Draws data using bound graphics state with an index buffer enabled
       and with draw parameters set from a buffer.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       void SDL_DrawGPUIndexedPrimitivesIndirect(
           SDL_GPURenderPass *render_pass,
           SDL_GPUBuffer *buffer,
           Uint32 offset,
           Uint32 draw_count);

DESCRIPTION

       The  buffer  must  consist  of  tightly-packed  draw  parameter  sets  that  each  match  the  layout  of
       SDL_GPUIndexedIndirectDrawCommand.  You must not call this function before binding a graphics pipeline.

FUNCTION PARAMETERS

       render_pass
              a render pass handle.

       buffer a buffer containing draw parameters.

       offset the offset to start reading from the draw buffer.

       draw_count
              the number of draw parameter sets that should be read from the draw buffer.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20            SDL_DrawGPUIndexedPrimitivesIndirect(3)