Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_DrawGPUPrimitives - Draws data using bound graphics state.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_DrawGPUPrimitives(
SDL_GPURenderPass *render_pass,
Uint32 num_vertices,
Uint32 num_instances,
Uint32 first_vertex,
Uint32 first_instance);
DESCRIPTION
You must not call this function before binding a graphics pipeline.
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance
ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these
built-in variables consistently, so if your shader depends on them, the only way to keep behavior
consistent and portable is to always pass 0 for the correlating parameter in the draw calls.
FUNCTION PARAMETERS
render_pass
a render pass handle.
num_vertices
the number of vertices to draw.
num_instances
the number of instances that will be drawn.
first_vertex
the index of the first vertex to draw.
first_instance
the ID of the first instance to draw.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_DrawGPUPrimitives(3)