Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_DrawGPUPrimitivesIndirect - Draws data using bound graphics state and with draw parameters set from a
buffer.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_DrawGPUPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset,
Uint32 draw_count);
DESCRIPTION
The buffer must consist of tightly-packed draw parameter sets that each match the layout of
SDL_GPUIndirectDrawCommand. You must not call this function before binding a graphics pipeline.
FUNCTION PARAMETERS
render_pass
a render pass handle.
buffer a buffer containing draw parameters.
offset the offset to start reading from the draw buffer.
draw_count
the number of draw parameter sets that should be read from the draw buffer.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_DrawGPUPrimitivesIndirect(3)