Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_EGL_GetCurrentDisplay - Get the currently active EGL display.

SYNOPSIS

       #include <SDL3/SDL_video.h>

       SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void);

RETURN VALUE

       Returns the currently active EGL display or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                       SDL_EGL_GetCurrentDisplay(3)