Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_FillSurfaceRect - Perform a fast fill of a rectangle with a specific color.

SYNOPSIS

       #include <SDL3/SDL_surface.h>

       bool SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);

DESCRIPTION

       color  should  be  a  pixel  of  the  format used by the surface, and can be generated by SDL_MapRGB() or
       SDL_MapRGBA().  If the color value contains an alpha component then the destination is simply filled with
       that alpha information, no blending takes place.

       If there is a clip rectangle set  on  the  destination  (set  via  SDL_SetSurfaceClipRect()),  then  this
       function will fill based on the intersection of the clip rectangle and rect.

FUNCTION PARAMETERS

       dst    the SDL_Surface structure that is the drawing target.

       rect   the SDL_Rect structure representing the rectangle to fill, or NULL to fill the entire surface.

       color  the color to fill with.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function is not thread safe.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_FillSurfaceRects(3)

Simple Directmedia Layer                           SDL 3.2.20                             SDL_FillSurfaceRect(3)