Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_FlushAudioStream  - Tell the stream that you're done sending data, and anything being buffered should
       be converted/resampled and made available immediately.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       bool SDL_FlushAudioStream(SDL_AudioStream *stream);

DESCRIPTION

       It is legal to add more data to a stream after flushing, but there may  be  audio  gaps  in  the  output.
       Generally this is intended to signal the end of input, so the complete output becomes available.

FUNCTION PARAMETERS

       stream the audio stream to flush.

RETURN VALUE

       for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_PutAudioStreamData(3)

Simple Directmedia Layer                           SDL 3.2.20                            SDL_FlushAudioStream(3)