Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GDKSuspendGPU   -   Call   this   to   suspend   GPU   operation   on   Xbox  when  you  receive  the
       SDL_EVENT_DID_ENTER_BACKGROUND event.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       void SDL_GDKSuspendGPU(SDL_GPUDevice *device);

DESCRIPTION

       Do NOT call any SDL_GPU functions after calling this function! This must also be  called  before  calling
       SDL_GDKSuspendComplete.

FUNCTION PARAMETERS

       device a GPU context.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_AddEventWatch(3)

Simple Directmedia Layer                           SDL 3.2.20                               SDL_GDKSuspendGPU(3)