Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GDKSuspendGPU - Call this to suspend GPU operation on Xbox when you receive the
SDL_EVENT_DID_ENTER_BACKGROUND event.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_GDKSuspendGPU(SDL_GPUDevice *device);
DESCRIPTION
Do NOT call any SDL_GPU functions after calling this function! This must also be called before calling
SDL_GDKSuspendComplete.
FUNCTION PARAMETERS
device a GPU context.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_AddEventWatch(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GDKSuspendGPU(3)