Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GL_DestroyContext - Delete an OpenGL context.

SYNOPSIS

       #include <SDL3/SDL_video.h>

       bool SDL_GL_DestroyContext(SDL_GLContext context);

FUNCTION PARAMETERS

       context
              the OpenGL context to be deleted.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GL_CreateContext(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_GL_DestroyContext(3)