Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.

SYNOPSIS

       #include <SDL3/SDL_video.h>

       SDL_Window * SDL_GL_GetCurrentWindow(void);

RETURN VALUE

       Returns  the  currently  active OpenGL window on success or NULL on failure; call SDL_GetError() for more
       information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                         SDL_GL_GetCurrentWindow(3)