Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.
SYNOPSIS
#include <SDL3/SDL_video.h>
SDL_Window * SDL_GL_GetCurrentWindow(void);
RETURN VALUE
Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError() for more
information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_GL_GetCurrentWindow(3)