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NAME
SDL_GL_SetSwapInterval - Set the swap interval for the current OpenGL context.
SYNOPSIS
#include <SDL3/SDL_video.h>
bool SDL_GL_SetSwapInterval(int interval);
DESCRIPTION
Some systems allow specifying -1 for the interval, to enable adaptive vsync. Adaptive vsync works the
same as vsync, but if you've already missed the vertical retrace for a given frame, it swaps buffers
immediately, which might be less jarring for the user during occasional framerate drops. If an
application requests adaptive vsync and the system does not support it, this function will fail and
return false. In such a case, you should probably retry the call with 1 for the interval.
Adaptive vsync is implemented for some glX drivers with GLX_EXT_swap_control_tear, and for some Windows
drivers with WGL_EXT_swap_control_tear.
Read more on the Khronos wiki: https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
FUNCTION PARAMETERS
interval
0 for immediate updates, 1 for updates synchronized with the vertical retrace, -1 for adaptive
vsync.
RETURN VALUE
for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GL_GetSwapInterval(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GL_SetSwapInterval(3)