Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GPUBlitRegion - A structure specifying a region of a texture used in the blit operation.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUBlitRegion
       {
           SDL_GPUTexture *texture;  /**< The texture. */
           Uint32 mip_level;             /**< The mip level index of the region. */
           Uint32 layer_or_depth_plane;  /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */
           Uint32 x;                     /**< The left offset of the region. */
           Uint32 y;                     /**< The top offset of the region.  */
           Uint32 w;                     /**< The width of the region. */
           Uint32 h;                     /**< The height of the region. */
       } SDL_GPUBlitRegion;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_BlitGPUTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_GPUBlitRegion(3type)