Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GPUShader - An opaque handle representing a compiled shader object.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUShader SDL_GPUShader;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUShader(3), SDL_CreateGPUGraphicsPipeline(3), SDL_ReleaseGPUShader(3)

Simple Directmedia Layer                           SDL 3.2.20                               SDL_GPUShader(3type)