Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_CreateGPUGraphicsPipeline - Creates a pipeline object to be used in a graphics workflow.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
SDL_GPUGraphicsPipeline * SDL_CreateGPUGraphicsPipeline(
SDL_GPUDevice *device,
const SDL_GPUGraphicsPipelineCreateInfo *createinfo);
DESCRIPTION
There are optional properties that can be provided through props. These are the supported properties:
• SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
device a GPU Context.
createinfo
a struct describing the state of the graphics pipeline to create.
RETURN VALUE
Returns a graphics pipeline object on success, or NULL on failure; call SDL_GetError() for more
information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUShader(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3)
Simple Directmedia Layer SDL 3.2.20 SDL_CreateGPUGraphicsPipeline(3)