Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_CreateGPUGraphicsPipeline - Creates a pipeline object to be used in a graphics workflow.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       SDL_GPUGraphicsPipeline * SDL_CreateGPUGraphicsPipeline(
           SDL_GPUDevice *device,
           const SDL_GPUGraphicsPipelineCreateInfo *createinfo);

DESCRIPTION

       There are optional properties that can be provided through props.  These are the supported properties:

       • SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

       device a GPU Context.

       createinfo
              a struct describing the state of the graphics pipeline to create.

RETURN VALUE

       Returns  a  graphics  pipeline  object  on  success,  or  NULL  on  failure; call SDL_GetError() for more
       information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUShader(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3)

Simple Directmedia Layer                           SDL 3.2.20                   SDL_CreateGPUGraphicsPipeline(3)