Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GPUTextureType - Specifies the type of a texture.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef enum SDL_GPUTextureType
       {
           SDL_GPU_TEXTURETYPE_2D,         /**< The texture is a 2-dimensional image. */
           SDL_GPU_TEXTURETYPE_2D_ARRAY,   /**< The texture is a 2-dimensional array image. */
           SDL_GPU_TEXTURETYPE_3D,         /**< The texture is a 3-dimensional image. */
           SDL_GPU_TEXTURETYPE_CUBE,       /**< The texture is a cube image. */
           SDL_GPU_TEXTURETYPE_CUBE_ARRAY  /**< The texture is a cube array image. */
       } SDL_GPUTextureType;

AVAILABILITY

       This enum is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                          SDL_GPUTextureType(3type)