Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_CreateGPUTexture - Creates a texture object to be used in graphics or compute workflows.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
SDL_GPUTexture * SDL_CreateGPUTexture(
SDL_GPUDevice *device,
const SDL_GPUTextureCreateInfo *createinfo);
DESCRIPTION
The contents of this texture are undefined until data is written to the texture.
Note that certain combinations of usage flags are invalid. For example, a texture cannot have both the
SAMPLER and GRAPHICS_STORAGE_READ flags.
If you request a sample count higher than the hardware supports, the implementation will automatically
fall back to the highest available sample count.
There are optional properties that can be provided through SDL_GPUTextureCreateInfo's props. These are
the supported properties:
• SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT: (Direct3D 12 only) if the texture usage is
SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture to a color with this red intensity. Defaults to
zero.
• SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT: (Direct3D 12 only) if the texture usage is
SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture to a color with this green intensity. Defaults to
zero.
• SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT: (Direct3D 12 only) if the texture usage is
SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture to a color with this blue intensity. Defaults to
zero.
• SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT: (Direct3D 12 only) if the texture usage is
SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture to a color with this alpha intensity. Defaults to
zero.
• SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT: (Direct3D 12 only) if the texture usage is
SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear the texture to a depth of this value. Defaults to zero.
• SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER: (Direct3D 12 only) if the texture usage is
SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear the texture to a stencil of this Uint8 value. Defaults
to zero.
• SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
device a GPU Context.
createinfo
a struct describing the state of the texture to create.
RETURN VALUE
Returns a texture object on success, or NULL on failure; call SDL_GetError() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_UploadToGPUTexture(3), SDL_DownloadFromGPUTexture(3), SDL_BindGPUVertexSamplers(3),
SDL_BindGPUVertexStorageTextures(3), SDL_BindGPUFragmentSamplers(3),
SDL_BindGPUFragmentStorageTextures(3), SDL_BindGPUComputeStorageTextures(3), SDL_BlitGPUTexture(3),
SDL_ReleaseGPUTexture(3), SDL_GPUTextureSupportsFormat(3)
Simple Directmedia Layer SDL 3.2.20 SDL_CreateGPUTexture(3)