Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_CreateGPUTexture - Creates a texture object to be used in graphics or compute workflows.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       SDL_GPUTexture * SDL_CreateGPUTexture(
           SDL_GPUDevice *device,
           const SDL_GPUTextureCreateInfo *createinfo);

DESCRIPTION

       The contents of this texture are undefined until data is written to the texture.

       Note  that  certain  combinations of usage flags are invalid. For example, a texture cannot have both the
       SAMPLER and GRAPHICS_STORAGE_READ flags.

       If you request a sample count higher than the hardware supports, the  implementation  will  automatically
       fall back to the highest available sample count.

       There  are  optional properties that can be provided through SDL_GPUTextureCreateInfo's props.  These are
       the supported properties:

       •  SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT:  (Direct3D  12  only)  if  the   texture   usage   is
       SDL_GPU_TEXTUREUSAGE_COLOR_TARGET,  clear  the  texture  to  a color with this red intensity. Defaults to
       zero.

       •  SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT:  (Direct3D  12  only)  if  the   texture   usage   is
       SDL_GPU_TEXTUREUSAGE_COLOR_TARGET,  clear  the  texture to a color with this green intensity. Defaults to
       zero.

       •  SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT:  (Direct3D  12  only)  if  the   texture   usage   is
       SDL_GPU_TEXTUREUSAGE_COLOR_TARGET,  clear  the  texture  to a color with this blue intensity. Defaults to
       zero.

       •  SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT:  (Direct3D  12  only)  if  the   texture   usage   is
       SDL_GPU_TEXTUREUSAGE_COLOR_TARGET,  clear  the  texture to a color with this alpha intensity. Defaults to
       zero.

       • SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT:  (Direct3D  12  only)  if  the  texture  usage  is
       SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear the texture to a depth of this value. Defaults to zero.

       •  SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER:  (Direct3D  12  only)  if the texture usage is
       SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear the texture to a stencil of this Uint8  value.  Defaults
       to zero.

       • SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

       device a GPU Context.

       createinfo
              a struct describing the state of the texture to create.

RETURN VALUE

       Returns a texture object on success, or NULL on failure; call SDL_GetError() for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_UploadToGPUTexture(3),          SDL_DownloadFromGPUTexture(3),          SDL_BindGPUVertexSamplers(3),
       SDL_BindGPUVertexStorageTextures(3),                                      SDL_BindGPUFragmentSamplers(3),
       SDL_BindGPUFragmentStorageTextures(3),    SDL_BindGPUComputeStorageTextures(3),    SDL_BlitGPUTexture(3),
       SDL_ReleaseGPUTexture(3), SDL_GPUTextureSupportsFormat(3)

Simple Directmedia Layer                           SDL 3.2.20                            SDL_CreateGPUTexture(3)