Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUTexture(
SDL_GPUDevice *device,
SDL_GPUTexture *texture);
DESCRIPTION
You must not reference the texture after calling this function.
FUNCTION PARAMETERS
device a GPU context.
texture
a texture to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_ReleaseGPUTexture(3)