Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GetAudioPlaybackDevices - Get a list of currently-connected audio playback devices.
SYNOPSIS
#include <SDL3/SDL_audio.h>
SDL_AudioDeviceID * SDL_GetAudioPlaybackDevices(int *count);
DESCRIPTION
This returns of list of available devices that play sound, perhaps to speakers or headphones ("playback"
devices). If you want devices that record audio, like a microphone ("recording" devices), use
SDL_GetAudioRecordingDevices() instead.
This only returns a list of physical devices; it will not have any device IDs returned by
SDL_OpenAudioDevice().
If this function returns NULL, to signify an error, *count will be set to zero.
FUNCTION PARAMETERS
count a pointer filled in with the number of devices returned, may be NULL.
RETURN VALUE
Returns a 0 terminated array of device instance IDs or NULL on error; call SDL_GetError() for more
information. This should be freed with SDL_free() when it is no longer needed.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_OpenAudioDevice(3), SDL_GetAudioRecordingDevices(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GetAudioPlaybackDevices(3)