Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetDisplayUsableBounds - Get the usable desktop area represented by a display, in screen coordinates.

SYNOPSIS

       #include <SDL3/SDL_video.h>

       bool SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);

DESCRIPTION

       This  is  the  same  area  as  SDL_GetDisplayBounds()  reports,  but with portions reserved by the system
       removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.

       Setting a window to be fullscreen generally bypasses these unusable areas, so these are  good  guidelines
       for the maximum space available to a non-fullscreen window.

FUNCTION PARAMETERS

       displayID
              the instance ID of the display to query.

       rect   the SDL_Rect structure filled in with the display bounds.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetDisplayBounds(3), SDL_GetDisplays(3)

Simple Directmedia Layer                           SDL 3.2.20                      SDL_GetDisplayUsableBounds(3)