Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGPUShaderFormats - Returns the supported shader formats for this GPU context.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);

FUNCTION PARAMETERS

       device a GPU context to query.

RETURN VALUE

       Returns a bitflag indicating which shader formats the driver is able to consume.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                         SDL_GetGPUShaderFormats(3)