Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GetGPUShaderFormats - Returns the supported shader formats for this GPU context.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);
FUNCTION PARAMETERS
device a GPU context to query.
RETURN VALUE
Returns a bitflag indicating which shader formats the driver is able to consume.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_GetGPUShaderFormats(3)