Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadAxis - Get the current state of an axis control on a gamepad.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);

DESCRIPTION

       The axis indices start at index 0.

       For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).

       Triggers  range from 0 when released to 32767 when fully pressed, and never return a negative value. Note
       that this differs from the value reported by the lower-level SDL_GetJoystickAxis(), which  normally  uses
       the full range.

FUNCTION PARAMETERS

       gamepad
              a gamepad.

       axis   an axis index (one of the SDL_GamepadAxis values).

RETURN VALUE

       Returns  axis  state  (including  0)  on  success  or  0  (also) on failure; call SDL_GetError() for more
       information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GamepadHasAxis(3), SDL_GetGamepadButton(3)

Simple Directmedia Layer                           SDL 3.2.20                              SDL_GetGamepadAxis(3)