Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
FUNCTION PARAMETERS
gamepad
a gamepad.
count a pointer filled in with the number of bindings returned.
RETURN VALUE
Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more
information. This is a single allocation that should be freed with SDL_free() when it is no longer
needed.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadBindings(3)