Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

FUNCTION PARAMETERS

       gamepad
              a gamepad.

       count  a pointer filled in with the number of bindings returned.

RETURN VALUE

       Returns  a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more
       information. This is a single allocation that should be freed  with  SDL_free()  when  it  is  no  longer
       needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                          SDL_GetGamepadBindings(3)