Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GetGamepadButtonFromString - Convert a string into an SDL_GamepadButton enum.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);
DESCRIPTION
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick
device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you
are parsing SDL_Gamepad mappings in your own code.
FUNCTION PARAMETERS
str string representing a SDL_Gamepad axis.
RETURN VALUE
Returns the SDL_GamepadButton enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no
match was found.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetGamepadStringForButton(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadButtonFromString(3)