Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadButtonFromString - Convert a string into an SDL_GamepadButton enum.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);

DESCRIPTION

       This  function  is called internally to translate SDL_Gamepad mapping strings for the underlying joystick
       device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you
       are parsing SDL_Gamepad mappings in your own code.

FUNCTION PARAMETERS

       str    string representing a SDL_Gamepad axis.

RETURN VALUE

       Returns the SDL_GamepadButton enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no
       match was found.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepadStringForButton(3)

Simple Directmedia Layer                           SDL 3.2.20                  SDL_GetGamepadButtonFromString(3)