Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadJoystick - Get the underlying joystick from a gamepad.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);

DESCRIPTION

       This  function  will  give  you a SDL_Joystick object, which allows you to use the SDL_Joystick functions
       with a SDL_Gamepad object. This would be useful for getting a joystick's position at any given time, even
       if it hasn't moved (moving it would produce an event, which would have the axis' value).

       The pointer returned is owned by the SDL_Gamepad.  You should not call  SDL_CloseJoystick()  on  it,  for
       example, since doing so will likely cause SDL to crash.

FUNCTION PARAMETERS

       gamepad
              the gamepad object that you want to get a joystick from.

RETURN VALUE

       Returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                          SDL_GetGamepadJoystick(3)