Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadMapping - Get the current mapping of a gamepad.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);

DESCRIPTION

       Details about mappings are discussed with SDL_AddGamepadMapping().

FUNCTION PARAMETERS

       gamepad
              the gamepad you want to get the current mapping for.

RETURN VALUE

       for more information. This should be freed with SDL_free() when it is no longer needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_AddGamepadMapping(3),         SDL_GetGamepadMappingForID(3),         SDL_GetGamepadMappingForGUID(3),
       SDL_SetGamepadMapping(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_GetGamepadMapping(3)