Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GetGamepadMapping - Get the current mapping of a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
DESCRIPTION
Details about mappings are discussed with SDL_AddGamepadMapping().
FUNCTION PARAMETERS
gamepad
the gamepad you want to get the current mapping for.
RETURN VALUE
for more information. This should be freed with SDL_free() when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_AddGamepadMapping(3), SDL_GetGamepadMappingForID(3), SDL_GetGamepadMappingForGUID(3),
SDL_SetGamepadMapping(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadMapping(3)