Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GetGamepadMappings - Get the current gamepad mappings.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
char ** SDL_GetGamepadMappings(int *count);
FUNCTION PARAMETERS
count a pointer filled in with the number of mappings returned, can be NULL.
RETURN VALUE
for more information. This is a single allocation that should be freed with SDL_free() when it is no
longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadMappings(3)