Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadMappings - Get the current gamepad mappings.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       char ** SDL_GetGamepadMappings(int *count);

FUNCTION PARAMETERS

       count  a pointer filled in with the number of mappings returned, can be NULL.

RETURN VALUE

       for  more  information.  This  is  a single allocation that should be freed with SDL_free() when it is no
       longer needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                          SDL_GetGamepadMappings(3)