Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadName - Get the implementation-dependent name for an opened gamepad.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       const char * SDL_GetGamepadName(SDL_Gamepad *gamepad);

FUNCTION PARAMETERS

       gamepad
              a gamepad identifier previously returned by SDL_OpenGamepad().

RETURN VALUE

       Returns  the implementation dependent name for the gamepad, or NULL if there is no name or the identifier
       passed is invalid.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepadNameForID(3)

Simple Directmedia Layer                           SDL 3.2.20                              SDL_GetGamepadName(3)