Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GetGamepadName - Get the implementation-dependent name for an opened gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadName(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
gamepad
a gamepad identifier previously returned by SDL_OpenGamepad().
RETURN VALUE
Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier
passed is invalid.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetGamepadNameForID(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadName(3)