Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);

DESCRIPTION

       If the product ID isn't available this function returns 0.

FUNCTION PARAMETERS

       gamepad
              the gamepad object to query.

RETURN VALUE

       Returns the USB product ID, or zero if unavailable.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepadProductForID(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_GetGamepadProduct(3)