Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);

DESCRIPTION

       The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details
       for each type of sensor.

FUNCTION PARAMETERS

       gamepad
              the gamepad to query.

       type   the type of sensor to query.

       data   a pointer filled with the current sensor state.

       num_values
              the number of values to write to data.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                        SDL_GetGamepadSensorData(3)