Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetGrabbedWindow - Get the window that currently has an input grab enabled.

SYNOPSIS

       #include <SDL3/SDL_video.h>

       SDL_Window * SDL_GetGrabbedWindow(void);

RETURN VALUE

       Returns the window if input is grabbed or NULL otherwise.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SetWindowMouseGrab(3), SDL_SetWindowKeyboardGrab(3)

Simple Directmedia Layer                           SDL 3.2.20                            SDL_GetGrabbedWindow(3)