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NAME

       SDL_GetMice - Get a list of currently connected mice.

SYNOPSIS

       #include <SDL3/SDL_mouse.h>

       SDL_MouseID * SDL_GetMice(int *count);

DESCRIPTION

       Note  that  this  will  include any device or virtual driver that includes mouse functionality, including
       some game controllers, KVM switches, etc. You should wait for input from a device before you consider  it
       actively in use.

FUNCTION PARAMETERS

       count  a pointer filled in with the number of mice returned, may be NULL.

RETURN VALUE

       Returns  a  0  terminated  array  of  mouse instance IDs or NULL on failure; call SDL_GetError() for more
       information. This should be freed with SDL_free() when it is no longer needed.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetMouseNameForID(3), SDL_HasMouse(3)

Simple Directmedia Layer                           SDL 3.2.20                                     SDL_GetMice(3)