Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GetMice - Get a list of currently connected mice.
SYNOPSIS
#include <SDL3/SDL_mouse.h>
SDL_MouseID * SDL_GetMice(int *count);
DESCRIPTION
Note that this will include any device or virtual driver that includes mouse functionality, including
some game controllers, KVM switches, etc. You should wait for input from a device before you consider it
actively in use.
FUNCTION PARAMETERS
count a pointer filled in with the number of mice returned, may be NULL.
RETURN VALUE
Returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more
information. This should be freed with SDL_free() when it is no longer needed.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetMouseNameForID(3), SDL_HasMouse(3)
Simple Directmedia Layer SDL 3.2.20 SDL_GetMice(3)