Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_GetRendererProperties - Get the properties associated with a renderer.
SYNOPSIS
#include <SDL3/SDL_render.h>
SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer);
DESCRIPTION
The following read-only properties are provided by SDL:
• SDL_PROP_RENDERER_NAME_STRING: the name of the rendering driver
• SDL_PROP_RENDERER_WINDOW_POINTER: the window where rendering is displayed, if any
• SDL_PROP_RENDERER_SURFACE_POINTER: the surface where rendering is displayed, if this is a software
renderer without a window
• SDL_PROP_RENDERER_VSYNC_NUMBER: the current vsync setting
• SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER: the maximum texture width and height
• SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER: a (const SDL_PixelFormat *) array of pixel formats,
terminated with SDL_PIXELFORMAT_UNKNOWN, representing the available texture formats for this renderer.
• SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER: an SDL_Colorspace value describing the colorspace for
output to the display, defaults to SDL_COLORSPACE_SRGB.
• SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN: true if the output colorspace is SDL_COLORSPACE_SRGB_LINEAR and
the renderer is showing on a display with HDR enabled. This property can change dynamically when
SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
• SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT: the value of SDR white in the SDL_COLORSPACE_SRGB_LINEAR
colorspace. When HDR is enabled, this value is automatically multiplied into the color scale. This
property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
• SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT: the additional high dynamic range that can be displayed, in terms
of the SDR white point. When HDR is not enabled, this will be 1.0. This property can change dynamically
when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
With the direct3d renderer:
• SDL_PROP_RENDERER_D3D9_DEVICE_POINTER: the IDirect3DDevice9 associated with the renderer
With the direct3d11 renderer:
• SDL_PROP_RENDERER_D3D11_DEVICE_POINTER: the ID3D11Device associated with the renderer
• SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER: the IDXGISwapChain1 associated with the renderer. This may
change when the window is resized.
With the direct3d12 renderer:
• SDL_PROP_RENDERER_D3D12_DEVICE_POINTER: the ID3D12Device associated with the renderer
• SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER: the IDXGISwapChain4 associated with the renderer.
• SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER: the ID3D12CommandQueue associated with the renderer
With the vulkan renderer:
• SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER: the VkInstance associated with the renderer
• SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER: the VkSurfaceKHR associated with the renderer
• SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER: the VkPhysicalDevice associated with the renderer
• SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER: the VkDevice associated with the renderer
• SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER: the queue family index used for rendering
• SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER: the queue family index used for
presentation
• SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER: the number of swapchain images, or potential
frames in flight, used by the Vulkan renderer
With the gpu renderer:
• SDL_PROP_RENDERER_GPU_DEVICE_POINTER: the SDL_GPUDevice associated with the renderer
FUNCTION PARAMETERS
renderer
the rendering context.
RETURN VALUE
Returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_GetRendererProperties(3)