Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetRendererProperties - Get the properties associated with a renderer.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer);

DESCRIPTION

       The following read-only properties are provided by SDL:

       • SDL_PROP_RENDERER_NAME_STRING: the name of the rendering driver

       • SDL_PROP_RENDERER_WINDOW_POINTER: the window where rendering is displayed, if any

       •  SDL_PROP_RENDERER_SURFACE_POINTER:  the  surface  where  rendering is displayed, if this is a software
       renderer without a window

       • SDL_PROP_RENDERER_VSYNC_NUMBER: the current vsync setting

       • SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER: the maximum texture width and height

       •  SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER:  a  (const  SDL_PixelFormat  *)  array  of  pixel  formats,
       terminated with SDL_PIXELFORMAT_UNKNOWN, representing the available texture formats for this renderer.

       •  SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER:  an  SDL_Colorspace  value  describing  the colorspace for
       output to the display, defaults to SDL_COLORSPACE_SRGB.

       • SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN: true if the output colorspace is SDL_COLORSPACE_SRGB_LINEAR  and
       the  renderer  is  showing  on  a  display  with  HDR  enabled. This property can change dynamically when
       SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.

       • SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT: the value  of  SDR  white  in  the  SDL_COLORSPACE_SRGB_LINEAR
       colorspace.  When  HDR  is  enabled,  this  value  is automatically multiplied into the color scale. This
       property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.

       • SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT: the additional high dynamic range that can be displayed, in terms
       of the SDR white point. When HDR is not enabled, this will be 1.0. This property can  change  dynamically
       when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.

       With the direct3d renderer:

       • SDL_PROP_RENDERER_D3D9_DEVICE_POINTER: the IDirect3DDevice9 associated with the renderer

       With the direct3d11 renderer:

       • SDL_PROP_RENDERER_D3D11_DEVICE_POINTER: the ID3D11Device associated with the renderer

       •  SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER:  the IDXGISwapChain1 associated with the renderer. This may
       change when the window is resized.

       With the direct3d12 renderer:

       • SDL_PROP_RENDERER_D3D12_DEVICE_POINTER: the ID3D12Device associated with the renderer

       • SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER: the IDXGISwapChain4 associated with the renderer.

       • SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER: the ID3D12CommandQueue associated with the renderer

       With the vulkan renderer:

       • SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER: the VkInstance associated with the renderer

       • SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER: the VkSurfaceKHR associated with the renderer

       • SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER: the VkPhysicalDevice associated with the renderer

       • SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER: the VkDevice associated with the renderer

       • SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER: the queue family index used for rendering

       •  SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER:  the   queue   family   index   used   for
       presentation

       •  SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER:  the  number  of swapchain images, or potential
       frames in flight, used by the Vulkan renderer

       With the gpu renderer:

       • SDL_PROP_RENDERER_GPU_DEVICE_POINTER: the SDL_GPUDevice associated with the renderer

FUNCTION PARAMETERS

       renderer
              the rendering context.

RETURN VALUE

       Returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                       SDL_GetRendererProperties(3)