Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GetTextureProperties - Get the properties associated with a texture.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture);

DESCRIPTION

       The following read-only properties are provided by SDL:

       • SDL_PROP_TEXTURE_COLORSPACE_NUMBER: an SDL_Colorspace value describing the texture colorspace.

       • SDL_PROP_TEXTURE_FORMAT_NUMBER: one of the enumerated values in SDL_PixelFormat.

       • SDL_PROP_TEXTURE_ACCESS_NUMBER: one of the enumerated values in SDL_TextureAccess.

       • SDL_PROP_TEXTURE_WIDTH_NUMBER: the width of the texture in pixels.

       • SDL_PROP_TEXTURE_HEIGHT_NUMBER: the height of the texture in pixels.

       •  SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT:  for HDR10 and floating point textures, this defines the value
       of 100% diffuse white, with higher values being displayed  in  the  High  Dynamic  Range  headroom.  This
       defaults to 100 for HDR10 textures and 1.0 for other textures.

       •  SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT:  for  HDR10 and floating point textures, this defines the maximum
       dynamic range used by the content, in terms of the SDR white  point.  If  this  is  defined,  any  values
       outside the range supported by the display will be scaled into the available HDR headroom, otherwise they
       are  clipped.  This defaults to 1.0 for SDR textures, 4.0 for HDR10 textures, and no default for floating
       point textures.

       With the direct3d11 renderer:

       • SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER: the ID3D11Texture2D associated with the texture

       • SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER: the ID3D11Texture2D associated with the  U  plane  of  a  YUV
       texture

       •  SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER:  the  ID3D11Texture2D  associated  with the V plane of a YUV
       texture

       With the direct3d12 renderer:

       • SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER: the ID3D12Resource associated with the texture

       • SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER: the ID3D12Resource associated with  the  U  plane  of  a  YUV
       texture

       •  SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER:  the  ID3D12Resource  associated  with  the V plane of a YUV
       texture

       With the vulkan renderer:

       • SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER: the VkImage associated with the texture

       With the opengl renderer:

       • SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER: the GLuint texture associated with the texture

       • SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER: the GLuint texture associated with the UV plane of  an  NV12
       texture

       •  SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER:  the  GLuint  texture  associated  with the U plane of a YUV
       texture

       • SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER: the GLuint texture associated with  the  V  plane  of  a  YUV
       texture

       • SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER: the GLenum for the texture target (GL_TEXTURE_2D,

       GL_TEXTURE_RECTANGLE_ARB, etc)

       • SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT: the texture coordinate width of the texture (0.0 - 1.0)

       • SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT: the texture coordinate height of the texture (0.0 - 1.0)

       With the opengles2 renderer:

       • SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER: the GLuint texture associated with the texture

       •  SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER:  the  GLuint  texture associated with the UV plane of an
       NV12 texture

       • SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER: the GLuint texture associated with the U plane  of  a  YUV
       texture

       •  SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER:  the  GLuint texture associated with the V plane of a YUV
       texture

       • SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER: the GLenum for the texture target (GL_TEXTURE_2D,

       GL_TEXTURE_EXTERNAL_OES, etc)

FUNCTION PARAMETERS

       texture
              the texture to query.

RETURN VALUE

       Returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                        SDL_GetTextureProperties(3)