Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_HINT_GDK_TEXTINPUT_SCOPE - This variable sets the input scope of the TextInput window on GDK
platforms.
SYNOPSIS
#include <SDL3/SDL_hints.h>
#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"
DESCRIPTION
Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation
function. The value must be a stringified integer, for example "0" for
XGameUiTextEntryInputScope::Default.
This hint is available only if SDL_GDK_TEXTINPUT defined.
This hint should be set before calling SDL_StartTextInput()
AVAILABILITY
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_HINT_GDK_TEXTINPUT_SCOPE(3)