Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_HINT_GDK_TEXTINPUT_SCOPE  -  This  variable  sets  the  input  scope  of  the TextInput window on GDK
       platforms.

SYNOPSIS

       #include <SDL3/SDL_hints.h>

       #define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"

DESCRIPTION

       Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the  window  creation
       function.     The     value    must    be    a    stringified    integer,    for    example    "0"    for
       XGameUiTextEntryInputScope::Default.

       This hint is available only if SDL_GDK_TEXTINPUT defined.

       This hint should be set before calling SDL_StartTextInput()

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                    SDL_HINT_GDK_TEXTINPUT_SCOPE(3)