Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_HINT_GPU_DRIVER - A variable that specifies a GPU backend to use.

SYNOPSIS

       #include <SDL3/SDL_hints.h>

       #define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER"

DESCRIPTION

       By  default,  SDL  will  try all available GPU backends in a reasonable order until it finds one that can
       work, but this hint allows the app or user to force a specific target, such as "direct3d12" if, say, your
       hardware supports Vulkan but you want to try using D3D12 instead.

       This hint should be set before any GPU functions are called.

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                             SDL_HINT_GPU_DRIVER(3)