Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_HINT_JOYSTICK_GAMEINPUT - A variable controlling whether GameInput should be used for controller
handling on Windows.
SYNOPSIS
#include <SDL3/SDL_hints.h>
#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT"
DESCRIPTION
The variable can be set to the following values:
• "0": GameInput is not used.
• "1": GameInput is used.
The default is "1" on GDK platforms, and "0" otherwise.
This hint should be set before SDL is initialized.
AVAILABILITY
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_HINT_JOYSTICK_GAMEINPUT(3)