Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_HINT_WAVE_RIFF_CHUNK_SIZE - A variable controlling how the size of the RIFF chunk affects the loading
of a WAVE file.
SYNOPSIS
#include <SDL3/SDL_hints.h>
#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE"
DESCRIPTION
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable.
In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed
limit is reached.
Note that files that have trailing data unrelated to the WAVE file or corrupt files may slow down the
loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent wasting
time. Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value.
The variable can be set to the following values:
• "force" - Always use the RIFF chunk size as a boundary for the chunk search.
• "ignorezero" - Like "force", but a zero size searches up to 4 GiB. (default)
• "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB.
• "maximum" - Search for chunks until the end of file. (not recommended)
This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
AVAILABILITY
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_HINT_WAVE_RIFF_CHUNK_SIZE(3)