Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_HINT_WAVE_RIFF_CHUNK_SIZE - A variable controlling how the size of the RIFF chunk affects the loading
       of a WAVE file.

SYNOPSIS

       #include <SDL3/SDL_hints.h>

       #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE"

DESCRIPTION

       The  size  of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable.
       In case the size is wrong, it's possible to just ignore it and step through  the  chunks  until  a  fixed
       limit is reached.

       Note  that  files  that  have trailing data unrelated to the WAVE file or corrupt files may slow down the
       loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent  wasting
       time. Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value.

       The variable can be set to the following values:

       • "force" - Always use the RIFF chunk size as a boundary for the chunk search.

       • "ignorezero" - Like "force", but a zero size searches up to 4 GiB. (default)

       • "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB.

       • "maximum" - Search for chunks until the end of file. (not recommended)

       This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()

AVAILABILITY

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                   SDL_HINT_WAVE_RIFF_CHUNK_SIZE(3)