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NAME

       SDL_Init - Initialize the SDL library.

SYNOPSIS

       #include <SDL3/SDL_init.h>

       bool SDL_Init(SDL_InitFlags flags);

DESCRIPTION

       SDL_Init()   simply   forwards   to   calling  SDL_InitSubSystem().   Therefore,  the  two  may  be  used
       interchangeably. Though for readability of your code SDL_InitSubSystem() might be preferred.

       The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread) subsystems are initialized by
       default. Message boxes (SDL_ShowSimpleMessageBox) also attempt to work  without  initializing  the  video
       subsystem, in hopes of being useful in showing an error dialog when SDL_Init fails. You must specifically
       initialize other subsystems if you use them in your application.

       Logging (such as SDL_Log) works without initialization, too.

       flags may be any of the following OR'd together:

       • SDL_INIT_AUDIO: audio subsystem; automatically initializes the events subsystem

       •  SDL_INIT_VIDEO: video subsystem; automatically initializes the events subsystem, should be initialized
       on the main thread.

       • SDL_INIT_JOYSTICK: joystick subsystem; automatically initializes the events subsystem

       • SDL_INIT_HAPTIC: haptic (force feedback) subsystem

       • SDL_INIT_GAMEPAD: gamepad subsystem; automatically initializes the joystick subsystem

       • SDL_INIT_EVENTS: events subsystem

       • SDL_INIT_SENSOR: sensor subsystem; automatically initializes the events subsystem

       • SDL_INIT_CAMERA: camera subsystem; automatically initializes the events subsystem

       Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() for  each  SDL_InitSubSystem()
       to  correctly  shutdown  a  subsystem  manually (or call SDL_Quit() to force shutdown). If a subsystem is
       already loaded then this call will increase the ref-count and return.

       Consider reporting some basic metadata about your  application  before  calling  SDL_Init,  using  either
       SDL_SetAppMetadata() or SDL_SetAppMetadataProperty().

FUNCTION PARAMETERS

       flags  subsystem initialization flags.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SetAppMetadata(3),       SDL_SetAppMetadataProperty(3),       SDL_InitSubSystem(3),      SDL_Quit(3),
       SDL_SetMainReady(3), SDL_WasInit(3)

Simple Directmedia Layer                           SDL 3.2.20                                        SDL_Init(3)